Lost Soul Aside - demo impressions
The demo offers 3 modes, combat, boss challenge, & adventure, & I went with the 3rd to get a general sense of the game. First off, the dialogue I was launched into seemed to have been written by someone who had never had any conversations in their life. I don't want to make accusations of AI but... well. Exploration seemed fine, though I didn't get too far before having enough, though the camera bugged me & I got mildly nauseous (in the game's defence I am really sensitive to that sort of thing & IIRC there were options to adjust camera sensitivity in the settings. If I'd been enjoying the game otherwise I'd have probably made adjustments & tried again).
Combat was just bad all round. I had no real idea what I was doing so I was basically button mashing to figure out what worked, but I wasn't getting a sense that I was doing anything (someone on youtube said it 'feels like you're whacking enemies with a wiffle bat' which tracks with my experience & sums it up well). Topped off with how it wasn't clear when enemies died. Like I was fighting & then suddenly it was over & I was really confused.
Also whose idea was it to make R3 the lock-on button? Really awkward to press while you're busy fighting for your damn life without accidentally shifting the camera. There was no option to change this.
Do not recommend this.