thispatternismine: (egttr - tvs)
I am loving A Little to the Left. I saw an ad for it back when it came out & thought it looked like nice, relaxing fun. But point & click or drag & drop games are a pain to play with a controller, so I didn't bother. But it's perfect for playing using the Switch's touchscreen in handheld mode. A few of the puzzles are frustrating & I wonder how I'm supposed to have figured out what it wants more to do. And there are one or two puzzles that require you to manipulate the objects by interacting with them in some way but it's poorly implemented & wouldn't do what it was meant to. But mostly I'm really enjoying it.

I also tried out Softly Placed, which also involves organizing & arranging things, but I only got a few levels in & abandoned it. It's trying so hard to be ALttL but it's so janky it's frustrating.

I picked up Powerwash Simulator in the sale & spent most of my free time in December playing it.

thispatternismine: (HZD - Heart)
100% completed Lego Horizon Adventures & got the platinum trophy. Loved it. I think my favourite part was probably Teersa. All the voice actors were clearly having a blast, but her character in HZD was basically a background character who was barely in it & she clearly relished the opportunity to go a little nuts ("TEERSA SMASH!" lol). It did get a little grindy when it came to levelling up all the characters for the final trophy, but that's kind of on me. The intention is probably that you'll unlock it gradually by occasionally dipping in & playing a bit here & there. Even with the restriction that I have less than a month to do this before my PS+ expires (I'll likely buy it properly, but who knows when that will happen) it's doable. But I know me & if I put it down I will get distracted & not pick it back up (case in point: I still have not got around to replaying Horizzon Forbidden West for NG+).

I can particularly see this as a good purchase on the Switch. It'd be perfect for picking up & playing on the go. Fun & engaging, but not something where I'd feel frustrated at being interrupted because my bus arrived or I got called in for my appointment or whatever.

Next up: Ratchet & Clank: Rift Apart.

EDIT: Bailed on Ratchet & Clank a few minutes in. This game is just not for me.

thispatternismine: (HZD - Heart)
Finished Lego Horizon Adventures (the story at least - I still have a bunch of stuff to do for 100% completion) & absolutely loved it. Silly goofy charming fun & that had me laughing pretty much constantly. I enjoyed seeing how it remixed elements & characters from the game.

I am tired, but I forgot the Game Awards were tonight. So I guess I'm staying up to watch that instead of going to bed heh.

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thispatternismine: (dmc - trish)
This game is probably great if you've either never played Journey, or have played it but found it too boring. I am not one of those people.

This just takes one of the most beautiful & chill games ever & complicate it by adding pointless nonsense to it, reusing enough of the design elements to be a constant reminder of something better.

On the plus side, I guess at least I haven't lost money trying it out. Lego Horizon Adventures is one of the monthly games, so I was going to reactivate PS+ for one month to give it a go, because I like the Horizon games but have no interest in Lego games. If I like it, I'll buy it after cancelling the subscription, & if I don't, then at least I'm only out £7 rather than £30+. Then I got a £10 voucher for PSN, & Sword of the Sea was on my wishlist because of the Journey association, so decided to go up a tier & get PS+ Extra instead of just Essential, so I could try that too, essentially for only 99p. Looking through the available games, Ratchet & Clank: Rift Apart is on there too. Funnily enough that one was on my wishlist but I recently took it off since it had been sitting on there for years & I hadn't got around to buying it, so clearly I wasn't that interested. So I can try that one & see if it's for me.

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thispatternismine: (hellcat)
I now have a Switch! Yes, a Switch 1. I'd been toying with the idea of getting one for a while, but knew that prices on the secondhand market would inevitably drop once the Switch 2 was released & a bunch of people sold their old consoles & flooded the market. So I waited. Now it's been months & I figure prices are as low as they're going to get. I did briefly consider aiming higher & buying a Switch 2. But eh. It's more money, & sure it's more powerful, but I'm mainly looking at it to play fun indie games on the go, & also try some Nintendo exclusives while I'm at it (first console I owned was a PS2 & I've stuck with Playstation ever since, & before that the kids I hung out with were all Team Sega. So aside from briefly checking out the Wii before deciding it wasn't for me, I'm a complete Nintendo newbie). I already have a PS5. Buying a Switch 2 would be like owning a Ferrari, going to buy a bicycle for chill rides around town, & deciding to get a souped-up bike that goes faster. Like that's cool & all, but it's not what I'm here for. Maybe I'll get a Switch 2 in a few years when prices come down a little, if I enjoy my experience with the Switch.

I did get an OLED though. I also picked up Breath of the Wild to play on it.

In even better news, on the way to buy my new(ish) console, I ran into my friend Tina, who announced that she'd had her last chemo session (fingers crossed, touching wood, pending a confirmation check-up in a few months) & is (hopefully!!!!) cancer-free. So we're meeting up for coffee next week to celebrate that.

Also... WHY DID NOBODY TELL ME THE THAT THE SOUND AT THE START OF SWITCH ADS WAS ACTUALLY THE SOUND THE CONTROLLERS MAKE WHEN YOU SLIDE THEM ON??? I thought that was just a random sound effect they added as a kind of jingle.

thispatternismine: (stray - logo)
I have the best brother! We're both gamers, & while chatting, I mentioned I still hadn't gotten round to getting the last few trophies on Stray that were necessary for the platinum (Can't Cat-ch Me for getting through the first Zurk chase untouched, which I'd been putting off because I knew it'd be frustrating, & I Am Speed, for completing the game in less than 2 hours, which takes some pre-planning), & offered to do Can't Cat-ch Me for me. So I brought my PS5 round & let him at it. It took him an hour, but it's done.

So now I only have one trophy left! :D

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thispatternismine: (egttr - tvs)
Finished Powerwash Simulator 2!. Took me a little over a week. Overall I liked it, though there are a few niggles that I hope will get tweaked based on feedback.

I for one welcome the imminent visitation of our feline Planet X overlords.

thispatternismine: (HZD - B&W Aloy Side View)
Spent basically all my free time recently playing Horizon Forbidden West (hence the lack of updates). I've finished it now, including the Burning Shores expansion, & I have mixed feelings. Possibly incoherent stream of consciousness rambling ahead.

I expect a sequel to expand on a game's mechanics & add new twists, but it feels like they went way to & over-complicated everything. Every tiny step of every aspect of every mechanic had a bunch of complexity & extra steps added in a way that often felt less like innovating so concepts don't get tired & more like adding random obstacles.

Puzzles in HZD are occasional little brain teasers to add some flavour, where to elements of the puzzle are in one space & you can easily figure out what you need to do, so you can get on with trying to solve the thing. Puzzles in HFW are constant multi-step chores that made it hard to figure out what you next step was because the elements of the puzzle were scattered all over & there was no obvious way of figuring out what your next step was. And there were often steps on top of steps because you'd go through a whole bunch of moving something & then going somewhere else & pulling a lever & then going somewhere else to make a hole in a wall & then moving something else & then & then & then... & you get through it (with the help of a guide) & it turned out that was one to find a key. And then you've got to got through another series of steps to find a code. And then a bunch more steps to find a battery. And then more steps to find a charger for the battery to power something to access wherever the door is. And then you have to - you guessed it! - go through more steps to get to the door. There was one where I looked at the guide for how to solve it, saw the number of steps, saw that it was just for half of an access code (yep, not even the whole code), & it wasn't even an interesting series of steps (go here, move thing, go somewhere else, move thing, etc), & I could just look up the code online by scrolling down on the guide I was following & typing it straight into the console. Which I did. It got to the point where I stopped even trying to figure things out - as soon as I saw signs of a puzzle I'd just check a guide & follow it (usually while muttering, 'how tf was I suppose to figure out I needed to do that particular series of steps in that particular order?'). There were occasional 'ooh this is fun!' puzzling sections where there was a clear next step I could find by looking around where I was, but those were rare.

Aloy is often supposed to drop hints in dialogue, but the implementation of that was... not great. Sometimes she'd only make the comment when she was standing in a spot where the only reason she'd be there was if I'd solved the problem already (the worst instance of that was a cauldron where she was supposed to shoot some cannisters being carried through the area & ride the resulting blast to access platforms, & according to really snide people online when I was looking up how to get through the area, she clearly commented on the cannisters when entering the area. Except she said nothing... until I got to the next area, which used a similar mechanic, & got to a point where I was most of the way through that area, & THEN she mentioned the cannisters!). Other times she'd comment on something as if she was right next to it, because the game decided 'eh, close enough', but she was round a corner & down a corridor & the thing wasn't visible on the Focus from where she was standing so I'm looking around going 'girl what are you talking about???'. Or someone would talk over her.

Some of the added ideas where interesting in theory, but poorly implemented. I loved the idea of having a resource where you could hear a audio cue when you were nearby that you could follow! But why were there different sizes that were treated as different resources? A greenshine slab was bigger than a greenshine fragment, but couldn't be used to buy anything that requires a greenshine fragment. Meanwhile both bluegleam (in Frozen Wilds & brimshine i Burning Shores were worth x number of pieces. The food giving buffs to certain stats was interesting, but I never ended up using it was it wasn't easy to check what its effects where without digging through the menus, so it just took up slots in my inventory & meant more stuff to scroll through while looking for a health potion. I fully support the idea of giving Aloy proper melee combat options, because sometimes close range combat is unavoidable. But it was so slow & clunky & timings on the combos were poorly explained, & it was a nightmare. Maybe I'm expecting too much from decades of playing Devil May Cry games, but I found it awful. Splitting the merchants into specialties made some kind of sense, but resulted in a lot of running around (& getting lost in some maze-like settlements) to figure out what I wanted to buy & what I could afford. Maybe should have been kept for some of the larger settlements & have general merchants for the rest. The idea of adding variants to machines was cool, but was overdone to the point where even at the end of the game I was having to scan every single damn machine to figure out what ammo to use, because I could never remember (why the hell were there so many types of Burrowers that were just minute variants of each other, when the thing is just a glorified Watcher?). The added variety of weapons & ammo was great in theory but in practice making a decent loadout with a variety of ammo types was a nightmare & some of the ammo type slots were redundant because why would you need separate basic & advanced versions of the same ammo? You're not going to use the basic one you've unlocked the advanced variety, so just have them replace them!).

There was other frustrating things that felt more like bugs. A few quests where I was meant to defeat enemies in order to progress, & the enemies are super aggressive & would normally attack on sight, but instead they hid away, & in one case barely reacted even when I started shooting at it. There's also a flying mount you can unlock un override for, & an option to un-invert the controls, which I picked because I found the standard flying controls confusing. But then in Burning Shores you unlock a variant that can also diver into water, in order to do a quest that requires a lot of quick dodging, & THE CONTROLS SWITCH BACK WITHOUT TELLING ME. I was struggling to control the damn thing & not figuring out why it wasn't doing what I wanted. Only later when I was flying around without the stress of being shot at & therefore had the time to notice things properly did I realise it was using inverted controls.

Also getting rid of the lure call ability & throwing rocks instead was annoying as most of the time machines barely reacted, so I had to throw rock after rock after rock to attract their attention. Cool that there was no upper limit on the amount of rocks you can have in your inventory though, as I love the crunching sound as you pick them up.

Despite all the complaining, I didn't totally hate the game. I loved the story, & how it emphasized friendship & teamwork instead of having Aloy be some lone wolf chosen one figure who was apart from everyone else. Though I did get annoyed at them getting in the way at various points.

Having to collect part of machines as an additional step to unlock overrides you learning from a cauldron makes them feel more earned & is an example of an added complexity that actually deepens the gameplay.

THE ROMANCE AT THE END OF BURNING SHORES!!!! I loved the rapport between them from the start & when some of the things Aloy was saying towards the end had me getting a vibe that I was putting down to ship[per brain, & then she went & asked & I hit the 'yes' option so fast I' amazed I didn't break the analogue stick! It almost made up for that chore of a multi-step boss fight. Almost.

GILDUN! <3 I was so happy to see him back! He's one of my favourite side characters, probably because he reminds me of my dad, who has the exact same inability to shut up & a tendency to get distracted. I'm not saying my dad is the type to lose an important object to a Snapmaw & get himself locked in a ruin but... No I am saying that actually. He would. He absolutely would.

The most important improvement: O can cancel out of Focus mode. Thank you thank you thank you! So many occasions in the first game where I automatically hit O to cancel because it's such an ingrained instinct, only to have Aloy do an awkward slo-mo roll & inevitably get smacked about by the machine I was fighting that I needed to exit Focus mode quickly so I could evade or attack properly

I have a bunch of photos already that'll get posted at some point. I need to do a New Game+ playthrough though, & will probably gather more.

thispatternismine: (dmc - trish)
So, I played the demo &... *sigh*. I've been waiting for this one for years. Out of this new wave of big Chinese games, this was the one I was really excited for, as the combat in the gameplay they were showing off was pretty shameless in how much it was inspired by Devil May Cry, & as a longtime enjoyer of that series, I was absolutely down for another game offering that type of stylish action. (There were also comparisons being made with Final Fantasy, but I'm not familiar enough with that series to comment on any gameplay similarities there might be.) But taking heavy inspiration from something else is risky - if it's good then it's an easy sell ('if you like x then you'll love y!'), but it does mean that any deficiencies are noticeable, & wow does this game have plenty of those.

The demo offers 3 modes, combat, boss challenge, & adventure, & I went with the 3rd to get a general sense of the game. First off, the dialogue I was launched into seemed to have been written by someone who had never had any conversations in their life. I don't want to make accusations of AI but... well. Exploration seemed fine, though I didn't get too far before having enough, though the camera bugged me & I got mildly nauseous (in the game's defence I am really sensitive to that sort of thing & IIRC there were options to adjust camera sensitivity in the settings. If I'd been enjoying the game otherwise I'd have probably made adjustments & tried again).

Combat was just bad all round. I had no real idea what I was doing so I was basically button mashing to figure out what worked, but I wasn't getting a sense that I was doing anything (someone on youtube said it 'feels like you're whacking enemies with a wiffle bat' which tracks with my experience & sums it up well). Topped off with how it wasn't clear when enemies died. Like I was fighting & then suddenly it was over & I was really confused.

Also whose idea was it to make R3 the lock-on button? Really awkward to press while you're busy fighting for your damn life without accidentally shifting the camera. There was no option to change this.

Do not recommend this.

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thispatternismine: (HZD - B&W Aloy Front View)

natural wonders )
thispatternismine: (HZD - B&W Aloy Front View)

tall boy )
thispatternismine: (HZD - Heart)

warrior queen )
thispatternismine: (HZD - B&W Aloy Side View)

a spiritual journey )
thispatternismine: (HZD - Heart)
Finally getting around to posting some of the many photos I took in this game.


if its in b&w it's automatically art )

thispatternismine: (Default)
So bloody sick of grimdark soulslike games holy shit. The aesthetic is always the same. The combat is always the same.

Also the audio on most of these trailers is so badly mixed I can barely make out dialogue, let alone what's being said

I don't know if I'll make it through the whole thing. I'm generally forgiving when it comes to games showcases as I understand not everything is for me & am capable of being happy for other people, & sometimes it's okay for smaller showcases to be more lowkey. But this is giving nowt & it's supposed to be a big blowout. I'm so bored.

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thispatternismine: (HZD - B&W Aloy Side View)
Absolutely down for a new Lumines game! Especially with a Tetris Effect flavour. Also intrigued by Hirogami - its giving me Tearaway vibes. Sword of the Sea aka Totally Not A Journey Sequel Honest got an August 19th release date, & Ghost of Yotei has a gameplay deep dive coming next month. More Astro Bot challenge levels, which I'm sure will be great as soon as the game drops to an affordable price.

Also that official PlayStation fight stick looks cool.

Cool that Myst & Riven are showing up in the classics catalogue but I ain't paying for PS+, when I have them on my damn phone. Though I assume they'll be purchasable separately so that might be cool if they don't overcharge.

Love that Pragmata ended its trailer with a post-it note saying "it's real". They have definitely heard all the people going 'hey remember that trailer for that weird Capcom game that showed up in that one showcase years ago that felt more like a concept than a game, is that even a real game that's happening?'

That was it for me, but it was pretty packed & there were a bunch of games that I know others are excited for, & I'm happy for them. Some really wild concepts in there - wtf is even going on in Romeo is a Dead Man & Sea Remnants (I think - couldn't read the title on that one)? - & it's always nice to see games trying something different.

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thispatternismine: (HZD - Heart)
So I've double-finished Horizon Zero Dawn. That is, I completed it, & then completed it again on New Game+. Had a great time. Both playthroughs were on story mode. Honestly, most of the NG+ playthrough it did feel a little too easy now that I was practiced at the game & the sorts of things it wanted me to do, & with all the weapons & outfits unlocked & maxed out. But there were difficultly spikes even then where I'd be swarmed by a bunch of the trickier machines at once & it could get frustrating, & I still sucked at aiming, though I could see some improvement (though I'm mainly blaming the fact that the reticule was impossible to see & there was nowhere in the settings to change that, so I often couldn't see exactly where I was aiming). Might maybe try another playthrough on easy or normal at some point, see how it goes, but I'm in no hurry & I need to take a break from the game for a bit & get other things done).

I've taken a load of photos (like I've got nearly 200 sitting in a folder that I need to go through (& that's not counting trophy screenshots & ones I made of tutorial screens for my own reference) & will post them at some point.

Should probably make an Aloy icon as well. Because I love her.

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